Freep CC table

View Creep CC table

Snares

Class Name Resistance Effect Damage Type Targets Duration Range Cooldown Countering
Burgler Dust in the Eyes Physical 20% Miss Chance
25% Snare
  1 [3 (5m Radius) – Trait: Trickster] 30 seconds 3m 5 seconds  
Champion Hamstring BPE for hit then Physical for effect Main Hand Weapon + 31
30% Snare
  1 20 seconds 3m 4 seconds  
Guardian Stagger BPE for hit then Physical for effect Main Hand Weapon + 40
*From Rear or Critical:
Snare 25%
Slow 15%
  1 15 seconds 3m 5 seconds  
Hunter Barbed Arrow BPE for hit then Physical for effect Rangsd Weapon + 14
24DD + 24Dot (2-10)
20% Snare
Common 1 20 seconds 40m 1 seconds  
Hunter Low Cut BPE for hit then Physical for effect Main Hand Weapon + 19
50% Snare
  2 (5m Radius) 10 seconds 5m 5 seconds [3 – Trait: Rapid Recovery]  
Hunter Quick Shot BPE for hit then Physical for effect Ranged Weapon + 21
[40% Snare - Toggle: Stance: Strength]
    8 seconds 40m    
Hunter Set Snare Trap whatev Snare%            
Loremaster Burning Embers Tactical 180DD + 60Dot (5-10)
30% Snare
Fire 1 30 seconds 30m 3 seconds  
Minstrel Anthem of the Wizards Cry 331DD
Snare 30%
Slow 20%
Light 3 (5m Radius) 30 seconds [45 – Trait: Glorious Anthem] 40m 600 seconds  
Runekeeper Chilling Rhetoric ? 331DD
Snare 30%
Slow 20%
Light 1 10 seconds 30m 30 seconds  
Runekeeper Distracting Winds ? Snare 50% Light 5 (?m Radius) 10 seconds 40m 150 seconds  

Roots

Class Name Resistance Effect Damage Type Targets Duration Range Cooldown Countering
Hunter Rain of Thorns BPE for hit then Physical for effect Range Weapon + 84
Root
  5 30 seconds 40m 180 seconds Root Potion
Hunter Set Trap Physical Root   1 [3 - Trait: Somethin] Trap Duration: 60 seconds
Root: 30 seconds (Unbreakable)
    Root Potion
Loremaster Cracked Earth Song 166DD
Root after 10 seconds
Fire 5 30 seconds 25m 10 seconds Root Potion
Loremaster Herb Lore Tactical Root   3 (5m Radius) [8 – Trait: Deep Lore] 30 seconds 40m 120 seconds Root Potion

Stuns

Class Name Resistance Effect Damage Type Targets Duration Range Cooldown Countering
Burgler Exploit Opening Physical Knockdown   1 8 seconds 3m 45 seconds Stun Potion
Burgler Startling Twist Physical Stun   1 8 seconds 3m 45 seconds Stun Potion
Burgler Trip Physical Knockdown   1 8 seconds 3m ? Stun Potion
Captain Coordinated Attack BPE 25% chance to stun from Herald Common 1 3 seconds 0m 30 seconds Stun Potion
Captain Routing Cry Cry 166DD *After Enemy Death
[171DD Stun - Trait: Turn the Tide]
Light 4 (7m Radius) 3 seconds 0m 45 seconds Stun Potion
Champion Sound the Attack BPE for hit then Tactical for effect Main Hand Weapon + 51
Stun
  5 (5m Radius) 3 seconds 0m 20 seconds Stun Potion
Champion Crafted Horn Tactical Stun   6 (5m Radius) 3-5 seconds 0m ? Stun Potion
Guardian Bash
Shield Smash
BPE for hit then Tactical for effect ## DD *After a Block
Stun
  1 3 seconds 3m 5 seconds Stun Potion
Guardian To the King BPE for hit Knockdown   1 5 seconds 3m forget  
Guardian Turn the Tables Tactical Knockdown
*When knocked down
  1 5 seconds 3m forget  
Loremaster Ents go to War Tactical 422DD
Stun
Fire 5 6 seconds 15m 300 seconds Stun Potion
Loremaster Light of the Rising Dawn Tactical 331DD
Stun
Light 1 3 seconds 30m 30 seconds Stun Potion
Loremaster Storm Lore Physical 166DD
Stun
Common 3 (5m Radius) [8 – Trait: Deep Lore] 3 seconds 5m 120 seconds Stun Potion
Loremaster Test of Will Tactical 189DD
Stun
Light 1 5 seconds 40m 60 seconds Stun Potion
Loremaster Wisdom of the Council   Stuns would be attackers   infinite 3 seconds 0m   Stun Potion
Minstrel Piercing Cry Cry 221DD
*Critical:
Stun
Light 1 5 seconds 40m 30 seconds
[20 seconds - Toggle: War-Speech]
Stun Potion

Dazes

Class Name Resistance Effect Damage Type Targets Duration Range Cooldown Countering
Burgler Confound Song Slow 5% *Humanoids
Daze after 15s
  2 (5m Radius) 30 seconds 5m 300 seconds Map or use Potions that inflict damage
Burgler Riddle Song Daze *Humanoids   1 30 seconds [35 - Trait: Perplexing Riddle] 20m 60 seconds [30 - Toggle: Mischief] Map or use Potions that inflict damage [Improved Riddle first 5s is stun, not mez, using stun pot will not give immunity to stun]
Loremaster Blinding Flash Physical Daze   1 30 seconds 40m 15 seconds Map or use Potions that inflict damage
Runekeeper Shocking touch Physical? Daze   1 10 seconds 2.5m 20 seconds Map or use Potions that inflict damage
Runekeeper Vivid Imagery Physical Daze   3 (? Radius) 10 seconds[20 - Trait: Perfect Imagery] 5.2m 300 seconds[180- Trait: Perfect Imagery] Map or use Potions that inflict damage

Fear

Class Name Resistance Effect Damage Type Targets Duration Range Cooldown Countering
Hunter Bard's Arrows BPE for hit then Cry for effect Ranged Weapon + 14
Fear (All?)
  1 15 seconds 40m 30 seconds  
Hunter Cry of the Predator Cry Fear *Animals   1 10 seconds 25m 60 seconds  
Minstrel Cry of the Valar Cry Fear (All?)   1 15 seconds 40m 30 seconds  

Misc

Burgler Enrage Song Disable Ranged Skills   1 30 seconds 20m 5 seconds BA's will be disabled
Loremaster Sticky Tar   Snare 50%
Fire Resist -10%
  Anyone in Area 60 seconds 0m 90 seconds Move out of its range

Misc:

Pets and weapons also can proc Stun.